| | Re: Performance Improvement Damien Duquennoy
|
| | Hi Well, i think it's also possible to substitue some quads to the triangles. But i've made some tests with l3lab and there is no differences on rendering time between the triangle version and quad version of my disc. Does someone know how quads are (...) (25 years ago, 15-Apr-00, to lugnet.cad.dev)
|
| | |
| | | | Re: Performance Improvement Steve Bliss
|
| | | | (...) Depends on the program. LDraw renders triangles by duplicating the final point, and rendering it as a quad. LDLite (I believe) splits quads into triangles. Steve (25 years ago, 16-Apr-00, to lugnet.cad.dev)
|
| | | | |
| | | | Re: Performance Improvement Rui Manuel Silva Martins
|
| | | | (...) Usually software Renderers internally use only triangles, because it simplifies the rendering algorythm, but in an hardware renderer, you can't be sure, it depends much on the hardware architecture. There a few hardware renderers which also (...) (25 years ago, 17-Apr-00, to lugnet.cad.dev)
|
| | | | |
| | | | Re: Performance Improvement Lars C. Hassing
|
| | | | Damien Duquennoy wrote... (...) L3Lab draws a quad as two triangles. You can see this yourself, when you turn off dither-transparency and use true transparency. Because the two triangles share a side, the quad-division line gets drawn twice and is (...) (25 years ago, 19-Apr-00, to lugnet.cad.dev)
|
| | | | |