| | Re: Identifying connections (Was: L3PLiTE?)
|
|
(...) I first thought about adding all kinds of connections but the studs are the most useful for modelling and polygon reduction (unless someone wants to write a full forward kinematics simulator). The studs are the most easy connections to check (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
|
|
| | Re: Influencing what parts people work on
|
|
(...) I have to agree with John and Tore, all the parts/software I wrote in the past were done without expecting to get anything back. I don't want to be rude but we are fine doing everything for free and I'd like to keep things that way, I know (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev)
|
|
| | Re: Influencing what parts people work on
|
|
(...) I hope this works because this will finally get some of those castle decorated elements I have been wanting for ages. (25 years ago, 3-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)
|
|
| | Re: Influencing what parts people work on
|
|
(...) This might be the encouragement I need to dive further into parts development. However, I would need to have a copy of the part, and I doubt I would be able to work on anything too complicated right away (ex, no (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
|
|
| | Re: BFC: LITS 2
|
|
(...) No, it isn't. BUT, there is very little functional difference between what is currently written and the suggestion above. As far as the function of a rendering engine is concerned, there is no difference -- if a file doesn't specify the (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)
|