To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 4242 (-5)
  Re: Checking for bowtie quads?
 
(...) Yeah, I tried to think of a simpler way to do it myself. But all my ideas required converting the quad from 3D coords to 2D coords first so my feeble brain could handle it. :^) Don (25 years ago, 29-Mar-00, to lugnet.cad.dev)
 
  Re: Checking for bowtie quads?
 
(...) Thanks, I've got it! I didn't know the check was that involved, though... Fredrik (25 years ago, 29-Mar-00, to lugnet.cad.dev)
 
  Re: Parts Cataloging Program
 
(...) I don't know the exact files that I changed, I remember that I unziped LDLite 1.6 and added a #ifdef BMP_HIGHCOLOR, I'm sending what I have in another message. The code is not Windows specific, it was taken from the LeoCAD image routines and (...) (25 years ago, 29-Mar-00, to lugnet.cad.dev)
 
  Re: L3PLiTE?
 
(...) It does take some extra time to load a big file but the speed increase later is well worth it. After doing the initial calculations, you only need to check the studs for the bricks you move so it's very fast. Leonardo (25 years ago, 29-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Checking for bowtie quads?
 
(...) Lar's L3Input.cpp is in the latest ldglite source (which is available at the usual place). It contains the bowtie checking code and is quite nice. Don (25 years ago, 29-Mar-00, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR