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 CAD / Development / 3910
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Paul: [ Tells us that we are behaving a little bit silly. ] You are probably right, but... I think that the main problem is that practically none of us are experienced CAD developers or users. Some of Paul's points: - Different coordinate systems I (...) (25 years ago, 4-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) And earlier programs. BriCAD, L3G0, Ben's (?) POV library, VBLOCKs (an SGI GL program) and I think LegoPS (postscript) used different coordinates & units. Or at least they were all different from L3G0. (...) L3G0 call a brick a "b2x4"; BriCAD (...) (25 years ago, 5-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Paul: (...) Yes (what a mess). As a mathematician and physicist I prefer right-hand rectangular coordinate systems with the first two coordinates (x and y) in the plane and the last coordinate (z) having the positive direction up. The units should (...) (25 years ago, 6-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Another nice thing about LDraw type programs is that you see the model being built as it renders, unlike POV, where you just see the final image. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 6-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Hmm. POV-Ray description files could possibly handle step-wise construction by playing with the timer (clock?), a feature used to produce animation files. I haven't played much with POV-Ray since I took up LDraw, especially not authoring (...) (25 years ago, 7-Feb-00, to lugnet.cad.dev)

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