| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) Well I haven't read the section of the book on vertex arrays yet. From a quick glimpse I suspect they won't help me much since I'm using the LDRAW files rather than a converted database of parts. I'm surprised you don't use display lists at a (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
| | | | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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| (...) I haven't looked at your code but it looks like you're using a single buffered window, that's a huge slowdown since drivers are optimized for games and games use double buffered windows and of course, a single buffer window is always slower. I (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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