| | Re: Hidden surface removal, and vertex order in part/primitive DAT files
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| (...) You need to have someone to check the parts, take a look at the picture at (URL) (from 105.DAT), there's a missing face and the program won't be able to handle that. There are other parts like that, just start checking and you'll see. Leonardo (...) (25 years ago, 4-Oct-99, to lugnet.cad.dev)
| | | | Re: Hidden surface removal, and vertex order in part/primitive DAT files
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| (...) Sorry Leonardo, but I checked 105 again my code: it does the right job! Ok, you can argue it's pure luck. In fact, it is! If a ray went through the hole between the flag and the rest of the piece, my code would invert the flag orientation. (...) (25 years ago, 5-Oct-99, to lugnet.cad.dev)
| | | | Re: Hidden surface removal, and vertex order in part/primitive DAT files
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| (...) My code worked too but my point was to say that the part is not correct, there could be some cases where it won't work and besides that, it won't look good if you render it with a program that has backface culling. How are you going to save (...) (25 years ago, 6-Oct-99, to lugnet.cad.dev)
| | | | Re: Hidden surface removal, and vertex order in part/primitive DAT files
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| (...) In this sense we agree! It would be a shame if after a so long emails exchange we didn't ;-) (...) I read .dat files in the std LDraw folders, and simply output oriented .dat files in another one. For duplicate instances, I use a folder name (...) (25 years ago, 6-Oct-99, to lugnet.cad.dev)
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