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| | Re: POV-Ray help needed
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| (...) I believe that POV's FOV is the horizontal field of view, while OpenGL's is vertical field of view. So you have to convert from one to the other (which I do in LDView). Set your rendering window in both the OpenGL view and the POV rendering to (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)
| | | | Re: License questions
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| (...) I also think it should be enough to place a disclaimer and preserve (part of) the comments to identify and credit the original authors. But with all the commotion around the license (library is on hold for years etc) It would be nice to have (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)
| | | | Re: POV-Ray help needed
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| (...) Actually I was planning to support both to see which approach renders faster. Having the vertex and index data in memory, the mesh2 approach was the easiest step to begin with. I only had to correct for quad -> triangle conversion to get (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)
| | | | Re: License questions
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| (...) That's right. L3P also passes comment lines (line type 0) on to the POV code, but there's currently no disclaimer at the top. The coming release has this line at the top: // LDraw.org: (URL) (16 years ago, 25-Jun-08, to lugnet.cad.dev)
| | | | Re: License questions
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| (...) I don't know about an official answer, but it's worth considering that L3P has been providing POV exports of LDraw models for over 9 years now, and as far as I know, nobody has complained. --Travis (16 years ago, 25-Jun-08, to lugnet.cad.dev)
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