| | Re: LPub 4 Status Don Heyse
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| | (...) No, I use glfinish(). I've had all sorts of problems over the years with Apple because I often render in the front buffer to emulate the various ancient ldlite immediate rendering modes. Does it update ok when you spin the model with the (...) (17 years ago, 24-Apr-08, to lugnet.cad.dev)
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| | | | Re: LPub 4 Status Don Heyse
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| | | | (...) Sorry about the self reply, but now I'm really curious about this. I found myself an old G4 EMac with a Geforce2 and OSX Tiger for testing and everything worked ok. It also worked on an Intel Macbook with the Intel GMA X3100 graphics. So I (...) (17 years ago, 29-Apr-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Travis Cobbs
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| | | | | (...) Sorry for not responding, but I didn't remember to look at it while I was at home. I'll try to do so tonight. (...) Actually, my Intel MacBook (one of the original ones) has Intel motherboard graphics. Probably a different model than yours, (...) (17 years ago, 29-Apr-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Travis Cobbs
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| | | | (...) Here's my info: Vendor: Intel Inc. Renderer: Intel GMA 950 OpenGL Engine Version: 1.2 APPLE-1.4.56 --Travis (17 years ago, 30-Apr-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Don Heyse
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| | | | (...) Hmmm, I guess that's slightly different from the GMA X3100, which seemed to work for me. If you get a chance, try and run it with -n4 on the command line. That should render everything in the back buffer like 99.99% of the opengl programs out (...) (17 years ago, 30-Apr-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Travis Cobbs
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| | | | (...) The -n4 didn't have any noticeable effect. What exactly does n4 mean. I know it means "draw to back buffer", but what does the n and the 4 mean? --Travis (17 years ago, 1-May-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Don Heyse
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| | | | (...) Arrgh, that's not good. It worked for me whenever I had a problem like that. I guess I'll have to use the OSX flush function. Are you by chance using partially transparent windows, or something fancy like that? (...) It's hooked to an ldlite (...) (17 years ago, 1-May-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Travis Cobbs
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| | | | (...) Nope. It starts out partially under my dock, which I keep on the left. I can't remember if I ever moved it completely out from under the dock or not, but I'm pretty sure I did. (As a note, I looked around, and it appears that (...) (17 years ago, 1-May-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Don Heyse
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| | | | (...) Hmmm, a partially obscured window. Sounds like a clue. I'll have to run some tests with a side mounted dock on the G4. And I should probably look back and see what I did on windows when the annoying popup tooltips were driving me nuts. Thanks, (...) (17 years ago, 1-May-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Travis Cobbs
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| | | | (...) Well, I pulled the window out from under the dock, and that didn't help. On an unrelated note, why will it only open models in the current directory? If I give the full path to a model in a different directory, it fails to load it. --Travis (17 years ago, 3-May-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Don Heyse
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| | | | (...) Yeah, but the hint helped me. With the side mounted dock I was able to reproduce the problem (or a problem at least) on the G4. I cleaned up some of the buffer swapping and window reshaping code, and it seems to work better for me now. Of (...) (17 years ago, 3-May-08, to lugnet.cad.dev)
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| | | | | | Re: LPub 4 Status Travis Cobbs
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| | | | (...) --Travis (17 years ago, 3-May-08, to lugnet.cad.dev)
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