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 CAD / Development / 10792 (-10)
  Re: LPub4 Alpha source on sourceforge.net
 
(...) ShowHighlightLines and ConditionalHighlights did the trick! Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) In a Mac-specific code section, you could set the desired file type to *.app, and then force a directory to be chosen. Then when you get the path back, append /Contents/MacOSX/LDView onto the end of the filename. (Note: I'm not 100% sure about (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) That's the default thickness. What are you seeing? Keep in mind that edges are off by default, so unless you've turned them on, you won't get any edges at all. You can use -ShowHighlightLines=1 to force them on (preferably with (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I added -EdgeThickness=1 to the LDView args, and didn't see any behavior change. Any ideas? Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Should I use a different approach? Will things work if I look for LDView.app? Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Jim, the latest LDView I sent you should probably work. Note that you have to select the actual LDView executable inside the app wrapper when prompted for LDView by LPub. (...) -EdgeThickness=<value> will set the edge line thickness, in (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Jim, I use the one Don Heyse told us about here: (URL) Also, check with Travis about an LPub compatible version of LView. In lpub.cpp, you can change the code to switch to LDView. Look for renderer. Comment out ldglite, and uncomment (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Jim, I use the one Don Heyse told us about here: (URL) Also, check with Travis about an LPub compatible version of LDGLite. In lpub.cpp, you can change the code to switch to LDView. Look for renderer. Comment out ldglite, and uncomment (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I reuploaded the images making sure I put them up in binary mode. I logged out of sourceforge, and then checked LPub4 CVS. It shows the images in the images directory with the correct version numbers. Good luck! Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I think that explains it. (I remember a similar situation with LDView once.) Happily everything seems to be in sync now and I am pleased to report I am able to build LPub without a problem. Now I just need to experiment! Just to check, what (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)


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