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 CAD / Development / 10783
    Re: LPub4 Alpha source on sourceforge.net —Jim DeVona
   (...) I think that explains it. (I remember a similar situation with LDView once.) Happily everything seems to be in sync now and I am pleased to report I am able to build LPub without a problem. Now I just need to experiment! Just to check, what (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
   
        Re: LPub4 Alpha source on sourceforge.net —Kevin L. Clague
     (...) Hi Jim, I use the one Don Heyse told us about here: (URL) Also, check with Travis about an LPub compatible version of LDGLite. In lpub.cpp, you can change the code to switch to LDView. Look for renderer. Comment out ldglite, and uncomment (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
    
         Re: LPub4 Alpha source on sourceforge.net —Travis Cobbs
      (...) Jim, the latest LDView I sent you should probably work. Note that you have to select the actual LDView executable inside the app wrapper when prompted for LDView by LPub. (...) -EdgeThickness=<value> will set the edge line thickness, in (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
     
          Re: LPub4 Alpha source on sourceforge.net —Kevin L. Clague
       (...) Should I use a different approach? Will things work if I look for LDView.app? Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
      
           Re: LPub4 Alpha source on sourceforge.net —Travis Cobbs
       (...) In a Mac-specific code section, you could set the desired file type to *.app, and then force a directory to be chosen. Then when you get the path back, append /Contents/MacOSX/LDView onto the end of the filename. (Note: I'm not 100% sure about (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
     
          Re: LPub4 Alpha source on sourceforge.net —Kevin L. Clague
      (...) I added -EdgeThickness=1 to the LDView args, and didn't see any behavior change. Any ideas? Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
     
          Re: LPub4 Alpha source on sourceforge.net —Travis Cobbs
      (...) That's the default thickness. What are you seeing? Keep in mind that edges are off by default, so unless you've turned them on, you won't get any edges at all. You can use -ShowHighlightLines=1 to force them on (preferably with (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
     
          Re: LPub4 Alpha source on sourceforge.net —Kevin L. Clague
      (...) ShowHighlightLines and ConditionalHighlights did the trick! Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
    
         Re: LPub4 Alpha source on sourceforge.net —Jim DeVona
     (...) in CAR.DAT - but the other models I've tried are looking good. (...) Just tried it, and that seems to work too. (I can't tell much difference, though.) (...) It's pretty cool! I'm going to be busy with other things the next few days, but I (...) (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
    
         Re: LPub4 Alpha source on sourceforge.net —Kevin L. Clague
     (...) Well, I suspect that LPub is not rendering using LDView, because the images were already calculated using LDGLite. The rendering is still a long path in the procerss of preparing a page. LPub caches part images for parts lists, and assembly (...) (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
   
        Re: LPub4 Alpha source on sourceforge.net —Kevin L. Clague
   (...) Hi Jim, I use the one Don Heyse told us about here: (URL) Also, check with Travis about an LPub compatible version of LView. In lpub.cpp, you can change the code to switch to LDView. Look for renderer. Comment out ldglite, and uncomment (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 

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