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(...) Indeed, thanks for reading! :) Blender is a good modeling and animation tool, but last time I checked I found the vertex and triangle tools unwieldy, so it was not very useful for detailed low-poly editing. I should check back on it, though, (...) (20 years ago, 6-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) I just read this about the latest Blender release: "completely rewritten and upgraded mesh modeling" That looks promising. I'll definitely try it out! Stefan (replying to his own posts...) (20 years ago, 6-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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I have now given Blender a good test, and I am hooked. The user interface is a bit weird at first, but it grows on you, and I expect it to be quite easy to use once I get the hang of it. The software features are perfect for this: GNU Free software (...) (20 years ago, 8-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) Some work has already been done in LDraw Blender import and export. I've used this and it works well for import: (URL) the related Lugnet thread: (URL) was an earlier work: (URL) the related lugnet thread: (URL) (20 years ago, 8-Mar-05, to lugnet.cad.dev)
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| | Re: Comments wanted: Plans for easier parts authoring
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(...) Thank you, very good and useful links! They were good examples to start me out in Python and LDR import/export for Blender, and the latest script was a very well working import. Export needs some more work to make a working parts authoring (...) (20 years ago, 15-Mar-05, to lugnet.cad.dev)
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