| | Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions)) Kevin L. Clague
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| | (...) An alternative to open source is to post process l3p output to change things the way you want. This is what I do in LPub. L3P output is simple text and extremely consistant, making it easy to modfiy the contents. Kevin (20 years ago, 22-Jan-05, to lugnet.cad.dev)
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| | | | Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions)) Niels Bugge
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| | | | (...) Hi Kevin Thanks for your tip, but even though it seems to solve the amb/dif/reflection-problem, it unfortunately doesn't cover the need for special pov-ray objects like special lights, fog etc, as it's also based on L3p. Another thing I just (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev, FTX)
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| | | | Re: l3p as open source Mark Tarrabain
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| | | | (...) A nice thing about open source would be that it would be possible for other people to work on ports to different architectures other than the microsoft-based platform. While emulators may exist to allow people to get by for the time being, (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
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| | | | | | Re: l3p as open source Kevin L. Clague
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| | | | (...) L3P is available for the Mac and Linux.... Kevin (20 years ago, 29-Jan-05, to lugnet.cad.dev)
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