| | Re: Parts editing made easy, anyone?
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(...) If you look up my posts on LUGNET, you'll find that's all I've really ever talked about here. (Damn, I'm boring. Well, OK, I also talk about trucks) You've touched on the critical issues I've found over the years: - LDR/DAT files created by (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
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| | BigBen Bricks! (Was: Parts editing made easy...?)
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(...) Like, wow! Triple wow! Fisrt LCAD, and now LCAM! I wonder how expesive that could be! And I wonder if they are willing to make some custom size Classic style windows and not only train wheels! And I wish that LEGO would offer the same service, (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
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| | Re: Parts editing made easy, anyone?
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(...) Hi Stefan, yes I believe there would be interest in such a utility. And yes, I believe most people still used text-based programs to edit parts. There are tools that make it a bit easier, like LDDesignPad, but it's still basically just a text (...) (20 years ago, 21-Jan-05, to lugnet.cad.dev)
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| | Parts editing made easy, anyone?
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Are parts authors really using text editors to compose new parts? I find it hard to understand that a text editor is still the tool of choice for this relatively complicated modeling task. I might be wrong and could need an update on what tools (...) (20 years ago, 21-Jan-05, to lugnet.cad.dev)
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| | Re: Anatomy of a POV file (e.g. L3P suggestions)
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(...) When you really get into POV-Ray, you have to deal with multiple files. If you ever include a graphic as a texture, or a height field, there is nothing you can do. You can't combine an image into a text file and have it work well. If you have (...) (20 years ago, 21-Jan-05, to lugnet.cad.dev)
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