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 CAD / Development / *9130 (-5)
  Re: Could someone run a perspective mode test on ldglite?
 
(...) That sounds good to me. If anyone else has any preferences on this issue (keyboard camera controls) I hope they speak up, I wouldn't want to push for something that was contrary to someone else's needs. But otherwise, sounds like a good (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: L3P error fixing idea (this looks better in raw text, I think)
 
(...) Hmm, the LEDIT emulation mode of ldglite uses the l3 parser which calls the function Resequence() right after printing that "bad vertex sequence" message. I bet if you opened the file in ldglite LEDIT mode and then just saved it they'd all be (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  Re: L3P error fixing idea...
 
Interesting.... ;-) Thanks! Franklin (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  L3P error fixing idea (this looks better in raw text, I think)  [DAT]
 
Some months back Lars was kind enough to email me about some errors he'd noticed in a part that I posted to .cad.parts. Most were "bad vertex sequence," but there were a few "identical line" errors and the like. At first my heart dropped when I (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)  
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, well, I don't believe I've ever received a single comment on the "camera" moving keys before. Plus I've never been quite happy with the way they affect the opengl view matrix (but not the ldraw matrix). So I suppose I could just redefine (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)


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