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| | Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
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| (...) In lugnet.cad.dev.org.ldraw, Michael Horvath wrote: (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: OS 8.6
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| (...) Yes, you guys need a plan of action. You're making progress, but you're flying off in all directions. I think your first step should be to write a document for ldraw.org that details how to set up the parts library from the linux parts (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | | | Re: OS 8.6
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| (...) <snip> OK, help me to understand. Does "the project" preclude LDGLite for "8.6, 9" ? Is there some reason that makes this not desirable ? (available resources is the only one that comes to my mind) Likewise, is there a reason that we would (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | | | Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
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| (...) ... (...) Giving each tutorial its own directory fits in well here, I think. Mostly for the reasons Sproat gives, but also for easy SSI-ness. Steve (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: BrickDraw3D development announcement
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| (...) Heh heh. Fixed this bug last night. err = glCheckError(); // no error! glBegin(GL_LINES); err = glCheckError(); // dies! In my zeal to add error checking everywhere to find the real error, I put glCheckError inside a lot of glBegin/glEnd (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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