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 CAD / Development / *7651 (-5)
  Re: Using LDGLite with Xvfb
 
Dan: (...) LDGLite still seg-faults on Linux/Alpha. I have been playing with LDGLite and Xvfb on a Linux/IA32 system this weekend. I suppose that the source of the segmentation fault is a mismatch in the size of C integers and pointers on the Alpha (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Using LDGLite with Xvfb
 
(...) well, we could try it with VNC - if you got LDGlite to work now? :) Dan (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Using LDGLite with Xvfb
 
(...) Making the screen even wider was not a practical solution. There is a screen width limit somewhere between 2048 and 4096 pixels. Now I simply made Xvfb work with a 2048 by 2048 pixel display: Xvfb :9 -screen 2048x2048x24 -ac This gives (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Using LDGLite with Xvfb
 
I have experimented a bit with using Xvfb as X server for LDGLite. It seems to work, but there are some things to be aware of. I start Xvfb with the command: Xvfb :9 -screen 0 2048x1280x24 -ac "-ac" means that there is no access control. That's kind (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  world - tile ratios , environment
 
Hi, I'm trying to create a town like Datsville, except that it's expandable. I was wondering if anyone had any suggestions on how to implement skysphere layers like clouds, terrain importation and textures, and overlaying and expansion of roads to (...) (23 years ago, 13-Oct-01, to lugnet.cad.dev)


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