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| | Re: terrain in LDraw
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| Oh, I didn't know you'd made a DAT file out of that yet. I just visited your site and was looking at that model. Very nice! Would you consider contributing your model to my new village I'm building? I'm trying to make it a screen north of Datsville. (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
| | | | RE: terrain in LDraw
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| (...) 1 pixel = 1 stud. I used Jacob's utility to create the terrain for the CAD scenes I did of Fallingwater: (URL) make the scene, I colored in a topographical map of the landscape with white as high and black as low. I saved it as a low quality (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
| | | | Re: terrain in LDraw
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| I was wondering if you knew the pixel/stud ratio offhand. This bit of information might be useful for future reference. Thx, Mike (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
| | | | Re: terrain in LDraw
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| (...) No. I mean a screenshot of a finished product. What's the terrain data look like after you've run your app and loaded the DAT file into LDraw/MLCad/etc(choose one)? Thank you. Mike (23 years ago, 13-Aug-01, to lugnet.cad.dev)
| | | | Re: New Construction Toy In LDraw Format!
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| (...) Probably. I re-uploaded it in binary mode now, so it should work... (...) Nasty links to local files... Try it now. Thanks, --Ryan (23 years ago, 13-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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