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| | Re: terrain in LDraw
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| I wrote: [...] (...) [...] A slightly cleaned up version of this example can be found in the updated source distribution of my fractal landscape generator. Play well, Jacob -- (URL) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
| | | | Re: terrain in LDraw
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| Jaco: (...) pgm_to_ldraw -colour 2 -height 30 < terrain.pgm > terrain.dat (or were you asking for a bit more than that?) Lets try to make a 32 by 32 knob 30 plates high relatively soft all-green landscape: fractal_landscape -width 32 -height 32 -h (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
| | | | Re: terrain in LDraw
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| Jacob, Could you give some example command lines please? Gr. Jaco (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
| | | | Re: terrain in LDraw
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| Mike: (...) My "fractal landscape" package can do that, if you can figure out how to convert your terrain to Portable Graymap (PGM) format: (URL) "Preserve wildlife, pickle a duck." (23 years ago, 10-Aug-01, to lugnet.cad.dev)
| | | | Re: Postscript converter
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| Don: (...) There is a quite useful algorithm in my big computer graphics book. It is from 1991 (or before) and I think the title simply is "Computer Graphics". The algorithm is called "space-partitioning tree" or something like that. Jacob (23 years ago, 10-Aug-01, to lugnet.cad.dev)
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