| | Re: LdLite 1.6.1 (maybe)
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(...) As" (...) Don't bother, it turns out the "Save As" code was in another source file (ldlitedoc.cpp vs ldliteview.cpp) where it got overlooked. I'll give it another shot this weekend. I'm a bit curious why it didn't work in IE5 for you, but that (...) (25 years ago, 8-Feb-00, to lugnet.cad.dev)
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| | Re: Sheriff's torso - Original town element
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(...) I could really use the various decorated elements from the shell promo sets, to make my petrol station look better. I am particularly wanting any of the stickers from the pumps set and the tanker set and also the torso with the shell logo (...) (25 years ago, 8-Feb-00, to lugnet.cad.dev)
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| | Re: Argh! Need Help with POV-Ray
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On Mon, 7 Feb 2000 19:19:01 GMT, "Coby Bassett" <coby@exo.com> wrote: <technical info snipped> Hey wow! It works! ^_^ Thanks alot. ^_^ Kya (25 years ago, 8-Feb-00, to lugnet.cad.dev)
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| | Re: LDraw to QuickTime was Re: Usefull little feature
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(...) Wow, that was quick :) I was thinking, though that one *Huge* advantage of being able to do this through LdLite, is that when you generate the QTVR matrix, It could be made to rotate the model in teh horizontal axis and step through the (...) (25 years ago, 8-Feb-00, to lugnet.cad.dev)
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| | Re: Sheriff's torso - Original town element
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(...) non (...) I tend to produce original parts for specific purposes - which is also the reason I modify pre-existing parts - such as a percolating idea about a square Town roadsign, for a state highway marker. Is there a TLG torso/other (...) (25 years ago, 8-Feb-00, to lugnet.cad.dev)
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