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(...) Sounds good. One thing that would be nice is to leave a small gap between pieces so that 2 2x2's don't look like a 2x4... Charles (25 years ago, 16-Sep-99, to lugnet.cad.dev)
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| | Re: new Windows-based Lego CAD program
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Gary Williams: (...) [...] It looks like there are lots of people writing LDraw renderers and editors at the moment. I would like to suggest that they also start releasing the source code[1] so we can get a bit of code reuse. I suppose I should show (...) (25 years ago, 16-Sep-99, to lugnet.cad.dev)
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| | Re: new Windows-based Lego CAD program
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David Eaton wrote in message ... (...) for a (...) off to (...) exists, (...) I'll include options so the user can define how he/she wants the mouse to behave when dragging parts around. Then nobody will be able to complain. :) (25 years ago, 16-Sep-99, to lugnet.cad.dev)
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| | Re: new Windows-based Lego CAD program
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(...) Of course, I really shouldn't post this because I haven't used anything other than LeoCad... I'm not sure how other CAD programs handle it, but here goes... For manual piece manipulation (I.E. with the mouse): -- For a left-button-mouse-drag, (...) (25 years ago, 16-Sep-99, to lugnet.cad.dev)
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| | new Windows-based Lego CAD program
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I'm developing a new Windows-based Lego CAD program to overcome some of the shortcomings of similar programs, with emphasis being placed on ease of use while allowing a great deal of flexibility. Details are available at (URL) I welcome (...) (25 years ago, 16-Sep-99, to lugnet.cad.dev)
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