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| | Re: Parts for LDraw or parts for POV-Ray? (was: Re: i admit i was wrong)
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| Steve Bliss <blisses@worldnet.att.net> wrote in message news:37b46776.174180...net.com... (...) Perhaps we should take this debate to a more appropriate group: lugnet.cad.dev.on-topic :-) (...) In general the cut-off for details is 1 LDU, or so (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)
| | | | Re: i admit i was wrong
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| Mookie skrev i meddelandet <37B4507F.81B41AA8@w...tt.net>... (...) Well, throwing people out of the door is not the most pedagogic (w/sp?) way of teaching them, is it? -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
| | | | Parts for LDraw or parts for POV-Ray? (was: Re: i admit i was wrong)
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| (...) I disagree on this point. LDraw parts should be primarily focused on optimizing rendering in LDraw-tools. Among other things, this means that small-radius curved edges are better drawn as sharp edges. Heck, when you get right down to details, (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev)
| | | | Re: i admit i was wrong
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| Todd Lehman <lehman@javanet.com> wrote in message news:37b44e0d.143876...net.com... (...) Yup. When it's just things that annoy me a little, I overlook them as I have a rather high tolerance for such things. But when it begins to really harm the (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
| | | | Re: i admit i was wrong
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| Todd Lehman <lehman@javanet.com> wrote in message news:37b3f4c3.121015...net.com... (...) That (...) Todd, I think you're making this too personal. Vote against a part not a person. (...) it (...) group (...) I honestly don't know what to do here. (...) (25 years ago, 13-Aug-99, to lugnet.cad.dev, lugnet.admin.general)
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