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 CAD / Development / *15046 (-5)
  Re: How to get L3P coordinates
 
(...) I just wanna make clear that the L3P coordinates have to be "L3P style global coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw LDView outputs for PoyRay like: camera { #declare ASPECT = 4/3; location < (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Now that you say it, I seem to remember that playing with preferences sets might have been the last thing I tried to do before the first crash - thought it'd be an interesting feature to test out. And indeed now that it works again I've been (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I'm not 100% sure, but it appears that preference sets are setting off the crash. I'm not sure why yet, but QT on the Mac just completely wigs out when you launch LDView after creating and switching to a new preference set. So I'd say, don't (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) ... (...) ... (...) My guess is that file came from your QT 4 compile of LDView. That sounds like a serious step backwards from the QT 3 behavior, though. Even if they did change the API to require usage of the com.yada.yada.yada format, not (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Great! I suspect I found the funnily named file because I was running an earlier version of LDView on this machine. I'm glad you're back in business. (...) No problem. Be well, Jim (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)


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