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  Re: 2006 LDraw.org Steering Committee Election Results
 
Congrats, guys. So I can expect that ldraw.org will start moving again? *wink* ;) Tim--I haven't got the time just now, but I'm looking forward to seeing your brickshelf gallery to see what you've been up to. Adrian (18 years ago, 5-May-06, to lugnet.cad.dev.org.ldraw)
 
  Re: 2006 LDraw.org Steering Committee Election Results
 
(...) That's a great lineup. Congratulations to you guys and all the best moving forward with the org. Do I sense a European shift? ;-) -Tim (18 years ago, 4-May-06, to lugnet.cad.dev.org.ldraw)
 
  2006 LDraw.org Steering Committee Election Results
 
The winners of the 2006 LDraw Steering Committee Election are (in alphabetical order by last name): Kevin L. Clague Chris Dee Tore Eriksson Tim Gould Willy Tschager Congratulations to the new LDraw Steering Committee members! Willy Tschager (...) (18 years ago, 2-May-06, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw) !! 
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) The lines do end up with different thicknesses at different places due to the way they get drawn. As far as I know, thick lines in OpenGL are drawn such that a section perpendicular to the line direction is all drawn at the same Z depth. So (...) (18 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
Travis, Those images are very impressive! The lines are big and bold, instead of disappearing into the surface they are supposed to be outlining. They are instruction-grade. I will say, however, that MegaPOV does a better job doing stud outlining on (...) (18 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: 2006 LDraw Steering Committee Election will conclude tomorrow
 
(...) hi rosco, though I have access to the results I'd like to leave the announcement to orion, being he the spokesman of the still ruling steering committee. bye, w. (18 years ago, 5-Apr-06, to lugnet.cad.dev.org.ldraw)
 
  Re: 2006 LDraw Steering Committee Election will conclude tomorrow
 
(...) Any news on the election results yet? ROSCO (18 years ago, 5-Apr-06, to lugnet.cad.dev.org.ldraw)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) For what it's worth, I don't think most people are aware that OpenGL can be used to render images at arbitrary resolutions. Most video cards don't support rendering directly above 2048x2048. (Presumably the new cards that support 2560x1600 (...) (18 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) Okay, that puts me in my place. I hereby recant any prior suggestions about crummy resolution! Now that we have established that OpenGL can produce print-quality images, my question is: Can OpenGL produce instruction-quality graphics? Even (...) (18 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) The resolution argument actually doesn't hold up. When I added printing support to LDView in Windows, I made it generate an image using tiling that was at the printer's resolution (or maybe I maxed out at 300DPI; that was four years ago, so I (...) (18 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)


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