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 CAD / Development / *13991 (-20)
  Re: Announcing Bricksmith for Macintosh
 
(...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) It's already there in the CVS archive. Check out the (URL) SourceForge project page> by clicking on the link at the bottom left of the bricksmith homepage. Then scroll down to the (URL) Browse CVS> link if you just want to take a peek. The (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) source code there? I would be interested in checking it out. James (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Joe, I just checked your webpage. You work for REAL? That is a hoot! I once looked at REALbasic. This is all very interesting. You have a 3d modeler that exports to POV-Ray??? And Brickball looks like it might be cool... Do you have an OS X (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Requirements for Mac LDD
 
(...) Oh man.... that is just cruel!!! Chris (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Congratulations Allen on getting a 1.0 version out the door so quickly! I've added a quick fix to my Converter at: <link(URL) so that it no longer chokes on the excessive amount of space-characters, Bricksmith generated LDraw-files can now use (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
Allen, Congratulations on your work, I had a quick look and you present some nice elegant and "Mac Like" solutions with a pleasant interface. Some competition might be what I need for me to make the time to further my own project. If you want some (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Requirements for Mac LDD
 
(...) Maybe the Rage M3 in my Powerbook G4 can get together with the Radeon 7500 in my G3 and somehow make it work.. oops, I need 10.3.9. Where's that Mac Classic? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Requirements for Mac LDD
 
(...) Yeah, I think the GPU would be the factor. For a tower, this one has a Radeon 9000 in it... (URL) iMac G4 has a GeForce 5200 in it.. (URL) eMac has the Radeon 7500.. (URL) of the iBook G4's appear to have at least a Radeon 9200 in them. The (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Requirements for Mac LDD
 
(...) I got itworking on mine: (URL) Main thomasmain@myrealbox.com (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Requirements for Mac LDD
 
So, I am too lazy to figure it out... what is the oldest Mac that meets the hardware requirements? Minimum System Requirements Mac Operating system: OS X 10.3.9 or 10.4.2 CPU: G4 or faster processor Graphics card: NVidia GeForce 5200/ATI Radeon 7500 (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Very cool. Which IDE did you use.. XCode 2.0 ? I just installed XCode 2.1 on the new iBook. Very spiffy stuff. Ray (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) [snip] (...) Well, not actually required; rather, that location was recommended. Both LDGLite and Mac Brick Cad will use an LDRAW library where ever it is as long as you set the location using the Preferences panel. I think the programmers (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Well, I suppose that as long as we're stuck with lawyers in our society, we have to face realities like this. We don't have to like it, though. (...) Making LDRAW-using apps harder to use doesn't really help this, though. People who stick with (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yes, that's my setup too. This machine is actually owned by my company, which is too cheap to buy me a cinema display, but is happy to buy me two 15" displays. And there are some minor advantages to this setup (mostly, if one dies, I can live (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yes, but it is the best way. When the library isn't found, just display a window asking "1). browser for library" "2). search for library" "3). download library and install (New uses select this)" That should keep the low-attention-span Mac OS (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Nearly all of my computers use this resolution. On my main machine I at least have 2 monitors. James (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
Dear Joe, I'm glad you like the program! Further comments are interspersed below: (...) Oi! So small! I just switched my computer to 1024 x 768, and I can promise you, Mac OS X was not made for that resolution! (...) My thoughts exactly. But I (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)


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