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 CAD / Development / *13436 (-5)
  Re: LDGlite and LPub
 
(...) I thank you for the complement, but in this particular instance, I have to give credit where credit it is due. I'm sure I could have derived the above equation on my own, but here is the actual comment out of LDView that I got the above from: (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) See, this is why ldview is so much better. I'm still trying to absorb the first post and you whip out the math. Ok, apparently I knew about the horizontal/vertical bit at one point because the code to print an l3p command line contains this (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) In case you don't want to think about the math, here it is: vfov = 2*atan(tan(hfov/2)/(...h/height)) --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Please note that L3P's field of view is the horizontal field of view, and OpenGL's is the vertical field of view. You have to convert if you want the same result. You can check real quick by doing a square image in each. If they look the same, (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Ooooohhhhh. Thanks for that one..... that will make my code smaller. (...) Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)


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