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 CAD / Development / *12916 (-10)
  Re: library license
 
(...) Because it is a bad idea. It requires that the parts authors put an enormous trust in those they sign over copyright to. (...) I have refused to do that for the GNU project and I will do the same for LDraw.org (but I don't think I have written (...) (20 years ago, 24-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LCD draft spec comment
 
(...) If this is a feature that is used deliberately and often enough to motivate a software model for it, it would be possible to encode a combination of hard constraints, demonstrating the normal and preferred connection method, and additional (...) (20 years ago, 22-May-04, to lugnet.cad.dev.lcd)
 
  Re: LCD draft spec comment
 
(...) would find most useful is technic axle in it's hole - there's quite a significant clearance between them. Not sure the best way to handle such things. ROSCO (20 years ago, 22-May-04, to lugnet.cad.dev.lcd)
 
  Re: LCD draft spec comment
 
(...) Hi I am currently working on my own version of LCD. (URL) was thinking of adding some kind over-ride to the angle of movement for each connection. This clinches it, I will. The format itself could hold single-studs that lock at 90 degrees or (...) (20 years ago, 22-May-04, to lugnet.cad.dev.lcd)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Actually, the same thing can happen in Windows if you resize a window too big (say 1600x1200) on an older video card. However, I'm not sure you can tell that it has switched to software mode on Windows, because as far as I know it is still (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Yeah, watch out for that software rendering on the Mac. It sneeks up on you. I know it can switch you over while your program is running, but I don't know what causes it to happen other than resizing a window. You might want to query it about (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Just as a note, I found that Vertex Buffer Objects (VBOs) would crash my ATI card in Windows when used inside a display list. As far as I can tell, this isn't supposed to happen. Regular vertex arrays work fine inside a display list. General (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  LCD draft spec comment
 
Nothing much seems to be happening with the LCD spec, but I read it through and have a comment, in case anyone is listening. If not, at least this lands in the archives. The "stud inlet" and the "turnable stud inlet" should not be distinguished in (...) (20 years ago, 20-May-04, to lugnet.cad.dev.lcd)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Travis Having done some experiments and research over the last couple of days, it seems that to get very fast drawing in OpenGL generally, vertex arrays are necessary. OpenGL has specific commands such as glBufferDataARB that will explicitly (...) (20 years ago, 20-May-04, to lugnet.cad.dev.mac)
 
  Re: Numbers Report - 20 May 2004
 
(...) Sorry for the typo......... :/ (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw)


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