| | Re: surface normals and vertex normals for OpenGL
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(...) I suspect this has been talked about in this group before, but probably not all in one thread. I'll try to summarize the things to look out for. First of all, you are correct in that any files that aren't BFC-certified have polygons with (...) (21 years ago, 7-Mar-04, to lugnet.cad.dev)
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| | Re: Steering Committee candidate Orion Pobursky - backgrounder and position statement
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(...) [snip] (...) Thanks, Orion, for posting this. Everyone - I've spent quite a bit of time working with Orion on the web site, and discussing other community issues. I've also had the pleasure of working with him in person at a couple LEGO (...) (21 years ago, 7-Mar-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Call for Nominations to LDraw.org Steering Committee
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(...) I thank you both for the nomination. However, due to constraints on my time, I'm going to have to respectfully decline. --Travis Cobbs (21 years ago, 7-Mar-04, to lugnet.cad.dev.org.ldraw)
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| | Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
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(...) Oh I don't know. I'm still hoping some of these ideas will eventually start to grow on you. Hopefully Lars will write some really nice code that finds the parts search list and somehow associates a list of tags with each directory in the list. (...) (21 years ago, 7-Mar-04, to lugnet.cad.dev)
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| | surface normals and vertex normals for OpenGL
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Hello, I have some LDraw animation projects in mind and am starting by making a simple viewer using OpenGL. I have a program that will read a file and display it, but I run into problems with the shading because it only does flat shading. I think I (...) (21 years ago, 7-Mar-04, to lugnet.cad.dev)
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