To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *1240 (-10)
  Re: [ldraw.org] L3P Question
 
(...) I also have a great difficulty in trying to make anything out of the L3P view angles and camera positions. Isn't here a gentle soul that would like to make us a wizard for that? :-) Laurentino Martins [mailto:lau@mail.telepac.pt] [(URL) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Shockwave Flash
 
(...) Nah, images are, for the most part, irrelevant fluff. I'd say 95% of the websites I read for information only, not graphics or anything else. (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Shockwave Flash
 
(...) Yep. (...) Dang!! I probably couldn't bear to look at a site without its images, and I only connect at 31kbps! (pathetic performance for a 56k modem, but it comes with the territory of a crappy phone line within my house which needs to be (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  [ldraw.org] L3P Question
 
Ahhh.... Well, I tried messing with some l3p stuff this morning to generate an image for ldraw.org I would like to use. I would like a red 2x3 brick with the -q3 level with 'Lego' on the studs. I can't get the right camera angle for l3p or in the (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Eve of Beginnings
 
(...) :) But I will work towards getting the best plan I believe will work at this point.. :\ (...) Ok, that is what I need to know. Also, I believe it would be appropriate to seek their permission either through this list or email (depending if (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  Re: part: brick 1 x 2 with arm 2F
 
(Repost, to fix a lugnetter ID problem I was having yesterday. :-) (...) (I knew I said that I'd stay out of this, but argh argh argh argh fooey.) I like Jacob's suggestion, for him to volunteer to mentor Johnathan for a month on a trial basis. (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  Re: New LDAO - Temp Location
 
(...) You're welcome. Three things to be aware of in this release: 1. The VEC opens really slowly the first time you access it in any session of LDAO. This is because ldraw\parts is being checked to make sure there aren't any part-files newer than (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  Re: part: brick 1 x 2 with arm 2F
 
(...) No, 5LDU is not accurate enough, especially for studs. Regular studs are always spaced *exactly* 20LDU apart. The only exceptions are some very odd, small bits. Depending on the part, studs will either be positioned on the even-number (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  Re: L3P support of extended metacommands?
 
(...) Cool! Thanks. :) (...) Yep, the 'fixed' version of the 1x1 cone looks much better now. (...) When do you expect that you will be able to release this as a 'real version'? Steve (26 years ago, 13-Apr-99, to lugnet.cad.dev)
 
  Re: Dimensions of the parts
 
(...) That wouldn't work all the time. Imagine that you have 2 parts at the exact same location, if I allow a small margin the program would think that they are not touching each other. (...) That's the only solution I found so far, couldn't think (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR