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 CAD / Development / *12291 (-10)
  Re: [LSC] Colour Definition meta-statement
 
(...) Disregard the NAME suggestion. I'm brain dead today. -Orion (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) How about NAME? (...) I don't see a problem with this. Steve or Jacob? -Orion (21 years ago, 23-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I won't make any guarantees, but there's a reasonably high probability that I won't even try to support the above, even if it's what the spec says in the end. It's too much of a pain. Additionally, it disallows further expansion of the colour (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) HTML uses # (...) The name should be the characters after the !COLOR keyword and before the next keyword. The only contraint I can think of is that is not be one of the other keywords. (...) ALPHA should apply to the VALUE color and the color (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) I prefer the currently used 0x prefix, but I guess if you picked # to match other file formats in use by ldraw users then I can live with it. I forget, does POV or HTML use # for the hex prefix? (...) No spaces in the name? Alpha-numeric only? (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev)
 
  Re: LDraw.org Bylaws Draft
 
(...) Your reasoning is sound and your edits seem reasonable to me at first read. In the interest of full disclosure, I am a part-time retail employee of the LEGO Company, and a full-time student. I'm not involved in any strategy decisions as a part (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Bylaws Draft
 
(...) The text generally looks good, but ... (...) [...] (...) This distinguishing between part-time and full-time employees seems very artificial to me in this context. I think that all the organisations that I have been employed by here in Europe (...) (21 years ago, 22-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: 81 million points
 
(...) I forgot to mention. I didn't try fly-through mode, but wouldn't expect it to be very usable at 1 frame per second. --Travis (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: 81 million points
 
(...) My system is a 2.4GHz P4 with 1GB RAM. However, according to the Windows XP task manager, LDView was only using about 125 megs when the model was loaded with normal-res studs. (This compares very favorable with the current LDView release that (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)
 
  Re: 81 million points
 
(...) Wow. That must be amazing in fly-thru mode. I'm also curious. What sort of CPU and how much memory do you have, and how much of that was in use by the LDVIEW? (...) I bet you have to get all your display list(s) and vertex arrays into the (...) (21 years ago, 21-Jan-04, to lugnet.cad.dev)


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