(...) Please tell me what the benefit is of your even distribution of triangles over the currend distribution whith 9 quads and 4 triangles? To my opinion, this factor alone doesn't seem to result into any severe deformations in renderings with (...) (24 years ago, 22-Sep-00, to lugnet.cad.dat.parts.primitives)
"Manfred Moolhuysen" <moom@nospamchello.nl> wrote in message news:G1AHn2.3Ir@lugnet.com... (...) on (...) opinion, (...) number (...) The even distribution of points means that the polygons involved stay closer to the surface of an actual sphere at (...) (24 years ago, 22-Sep-00, to lugnet.cad.dat.parts.primitives)
(...) [snip] (...) I also believe that rendering speed isn't a big issue here. I was more curious why you believed that your tesselation was better.I happen to like the currend tesselation because I very quickly understood how to reproduce its (...) (24 years ago, 23-Sep-00, to lugnet.cad.dat.parts.primitives)