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 CAD / LDraw Files / Parts / Primitives / *304 (-20)
  Re: ?-?circ.dat
 
(...) Not all colors are invertable. For example, Yellow's edge color is Dark Gray, but Dark Gray's edge color is Black. The list of edge colors is at the bottom of the color page: (URL) L3 reports an error if you use color 24 in a subfile (...) (22 years ago, 14-Aug-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ?-?circ.dat
 
(...) Yes, exactly. (...) Yep. New ways to use the power and flexibility of the LDraw syntax seem to be automatically treated as illegal. Generally it's good; it points out our mistakes. But sometimes when you want to go beyond the limits of what's (...) (22 years ago, 14-Aug-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ?-?circ.dat  [DAT]
 
(...) you mean something like that: 0 Name: 1-4circ.dat 2 16 1.0000 0.0000 0.0000 0.9239 0.0000 0.3827 2 16 0.9239 0.0000 0.3827 0.7071 0.0000 0.7071 2 16 0.7071 0.0000 0.7071 0.3827 0.0000 0.9239 2 16 0.3827 0.0000 0.9239 0.0000 0.0000 1.0000 Only (...) (22 years ago, 14-Aug-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ?-?circ.dat  [DAT]
 
(...) Messing around with ldraw I set the part color to 24 instead of 16, and got the colors to invert. Try something like: 1 24 0 0 0 1 0 0 0 1 0 0 0 1 4-4edge.dat Though I'm not sure how well most renderers handle parts that use color 24. (I think (...) (22 years ago, 14-Aug-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ?-?circ.dat
 
(...) No, the lines I'm thinking of are supposed to support the rendering of ring primitives when zoomed out. The edge primitives could do this job if it weren't that they use the color 24 complementary color. /Tore (22 years ago, 13-Aug-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ?-?circ.dat
 
(...) I think the ring primitives will give you a solution. Like the 1-4rin39.dat for a thin "circle". CU Bernd (22 years ago, 13-Aug-02, to lugnet.cad.dat.parts.primitives)
 
  ?-?circ.dat
 
I wish there were color 16 versions of the ?-?edge.dat primitives. These are the ones I would like to see: 1-16circ.dat 1-8circ.dat 3-8circ.dat 1-4circ.dat 2-4circ.dat 3-4circ.dat 4-4circ.dat Because: 1. Filling in curved support lines in patterned (...) (22 years ago, 12-Aug-02, to lugnet.cad.dat.parts.primitives)
 
  Re: Performance enhanced 4-4disc.dat
 
Hi Orion and Franklin, (...) Be sure I carefully consider opposition. I would not submit these primitives against general consent. I have made empirical measurements. I have found about 2 percent speed increase when model has many studs (yellow (...) (22 years ago, 14-Jul-02, to lugnet.cad.dat.parts.primitives)
 
  Re: Performance enhanced 4-4disc.dat
 
(...) And for this very reason, I (repeatedly) voted to "Hold" such primitives on the Tracker when they were uploaded, and will do so again (if necessary)... (Sorry, but I'm currently in the second day of a sinus migraine, and aspirin hasn't been (...) (22 years ago, 14-Jul-02, to lugnet.cad.dat.parts.primitives)
 
  Re: Performance enhanced 4-4disc.dat
 
(...) Most programs that use DAT files as the sources file for a rendered image break all the quads into triangles anyway. Technically, this change would slow down the conversion process (though you would need a *lot* of studs) -Orion (22 years ago, 14-Jul-02, to lugnet.cad.dat.parts.primitives)
 
  Re: Performance enhanced 4-4disc.dat
 
(...) The motivation is that 4-4disc is used by "stud" primitive. So I expect a small speed improvement (still to be demonstrated). Damien (22 years ago, 13-Jul-02, to lugnet.cad.dat.parts.primitives)
 
  Re: Performance enhanced 4-4disc.dat
 
(...) I like the 16 triangles better. It makes it easier to split the primitive into sections if I need to. (22 years ago, 13-Jul-02, to lugnet.cad.dat.parts.primitives)
 
  Performance enhanced 4-4disc.dat  [DAT]
 
I have replaced 16 triangles by 8 quads. Damien 0 Disc 1.0 0 Name: 4-4disc.dat 0 Author: James Jessiman 0 Original LDraw Primitive 0 LDRAW_ORG Primitive UPDATE 2002-02 0 Unofficial Primitive Update 0 BFC CERTIFY CCW 0 2002-03-23 SEB Added BFC (...) (22 years ago, 13-Jul-02, to lugnet.cad.dat.parts.primitives)
 
  Re: New Primative 4-4ring1.dat (required for 972pa4.dat)
 
(...) So what's the stance on old vs. new naming convention for the ring primitives? (I realize there has already been some discussion on this, re: (URL) , most likely other places too) Are we to support the legacy ringX.dat for the full rings that (...) (22 years ago, 14-Jun-02, to lugnet.cad.dat.parts.primitives)
 
  Re: New Primative 4-4ring1.dat (required for 972pa4.dat)
 
(...) Yes, please submit an updated version of your file. I'll delete the p\4-4ring1.dat. Steve (22 years ago, 14-Jun-02, to lugnet.cad.dat.parts.primitives)
 
  Re: New Primative 4-4ring1.dat (required for 972pa4.dat)  [DAT]
 
I missed it. QUAD2DAT still uses the old convention. Steve I already submitted the part to the tracker. Do you want me to resubmit an updated version of the part with the corrected reference to ring1.dat? Or do you have to replace it for me? You (...) (22 years ago, 14-Jun-02, to lugnet.cad.dat.parts.primitives)
 
  Re: New Primative 4-4ring1.dat (required for 972pa4.dat)
 
(...) Actually, that's the old naming convention. Which is probably the reason George didn't notice the ring1.dat file. :) Steve (22 years ago, 14-Jun-02, to lugnet.cad.dat.parts.primitives)
 
  Re: New Primative 4-4ring1.dat (required for 972pa4.dat)
 
(...) I think the new naming convention is ring1.dat. -Orion (22 years ago, 14-Jun-02, to lugnet.cad.dat.parts.primitives)
 
  Re: New Primative 4-4ring1.dat (required for 972pa4.dat)
 
(...) George, Just use ring1.dat. Steve (22 years ago, 14-Jun-02, to lugnet.cad.dat.parts.primitives)
 
  New Primative 4-4ring1.dat (required for 972pa4.dat)  [DAT]
 
Here is the file based on Chris Dee's 1-4ring1.dat. This file is required for 973pa4.dat Adventurers Senor Palomar Torso. George 0 4/4 Ring Radius 1:2 0 Name: 4-4ring1.dat 0 Author: George Barnes (glbarnes@gdi.net) 0 Unofficial LCad Primitive 0 0 (...) (22 years ago, 14-Jun-02, to lugnet.cad.dat.parts.primitives)


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