| | Re: "Dither" colors in patterned/sticker parts
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(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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| | example texture files
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(...) I've been tossing this around for a while, and while I'm not sure who'd really use it in ldglite considering LDView is so much better suited for modern OpenGL use, it still seems like it'd be fun to experiment with. So, are there any example (...) (15 years ago, 1-Mar-10, to lugnet.cad.dat.parts)
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| | Re: example texture files
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(...) (URL) that some of the files may have BFC issues. Look at 973pa9.dat for a file that has fallback geometry. As a side note, rebel_tile.dat (and the part it points to) have bad texture coordinates, so the texture is mirrored. --Travis (15 years ago, 1-Mar-10, to lugnet.cad.dat.parts)
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| | Re: example texture files
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(...) By the way, I'm still not sure whether it's really worth it to attempt this in ldglite, or if it'd be more worthwhile to try something that might actually end up being useful, like say a minifig modeler (or maybe an lsynth GUI) built around (...) (15 years ago, 2-Mar-10, to lugnet.cad.dat.parts)
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| | Re: example texture files
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(...) LDVLib doesn't allow you to edit models at all. You point it at an existing file and tell it to load. Having said that, if you wanted to do some (most?) of the work, it could probably be made to be usable for a minifig modeler, since (...) (15 years ago, 2-Mar-10, to lugnet.cad.dat.parts)
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