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 | | Re: Click-Rotation Parts
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| (...) Maybe the following parts will help you, they are on the parts tracker: x587.dat 41681.dat 41679.dat cu Michael (21 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
| | |  | | Sir Bugge's lego page finally gone public! - Space, parts, sculpture and techniques!
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| After a long delay while fighting my fathers webhost to get them to support statistics on subdomains (since January), here it is with crappy statistics from nedstat instead. At last! Its a page about all the models, Ive made since the early (...) (21 years ago, 27-Oct-04, to lugnet.announce, lugnet.space, lugnet.build.schleim, lugnet.build.sculpture, lugnet.cad.dat.parts, lugnet.loc.dk, FTX) !
| | |  | | Re: Click-Rotation Parts
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| (...) Because there are 24 cogs. So a 48-segmented primitive is easier to modify than a 16-segmented one. (...) OK, I'll try that. CU Bernd (21 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
| | |  | | Re: Click-Rotation Parts
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| (...) Why do high-res primitives make it easier to realize? Considering the size of this object, I'd lean toward needing to reduce it. Steve (21 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
| | |  | | Re: Click-Rotation Parts [DAT]
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| And here is the primitive: CU Bernd 0 Click Rotation Socket Cogwheel Quarter 0 Name: 1-4crs.dat 0 Author: Bernd Broich 0 Unofficial Primitive 0 BFC CERTIFY CW 0 Inner Ring R = 11 LDU 0 Outer Ring R = 12 LDU 0 Upper Ring 2 24 0 0 11.2 0.5 0 11.35 2 (...) (21 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
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