| | Re: Click-Rotation Parts Bernd Broich
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| | (...) Hi, thanks. Maybe you could scan or photograph all the click- rotation parts from every side. So I could see, what's the best generalization for the primitives. CU Bernd (20 years ago, 8-Sep-04, to lugnet.cad.dat.parts)
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| | | | Re: Click-Rotation Parts Edwin Pilobello
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| | | | (...) Huummm, I'll see if my Lego Camera can do some justice to the click-rotation parts. Otherwise, I'm going to have to wait till I can get back to the Portland State University Media Lab. I'm looking into the part at 10x and the wavy cogs on (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
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| | | | | | Re: Click-Rotation Parts Bernd Broich
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| | | | (...) The cogs weren't the problem. The problem ist the junction between the primitive and the part. Where does the primitive end and where does the part begins? Not every part has the same junction to the primitive. For example: The rotation-offset (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
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| | | | | | Re: Click-Rotation Parts Edwin Pilobello
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| | | | (...) Ah, I see! I'm observing a Knight at the moment. 48171 and 48170 represent the two ways that the cup-shaped cogged sub-part is rotated. Shoulder and hip joints are the same as 48170. Elbow and knees are like 48171. The one slightly different (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
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