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 CAD / LDraw Files / Parts / 5409
  Re: Click-Rotation Parts
 
(...) I have all the large Knights and would be happy to help. Actually, they belong to my wife. She is currently trying to design Lego horses for all the knights. She's been at me to get the dats for the whole set. Be it known that my Beloved is (...) (20 years ago, 7-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) Hi, thanks. Maybe you could scan or photograph all the click- rotation parts from every side. So I could see, what's the best generalization for the primitives. CU Bernd (20 years ago, 8-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) Huummm, I'll see if my Lego Camera can do some justice to the click-rotation parts. Otherwise, I'm going to have to wait till I can get back to the Portland State University Media Lab. I'm looking into the part at 10x and the wavy cogs on (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) The cogs weren't the problem. The problem ist the junction between the primitive and the part. Where does the primitive end and where does the part begins? Not every part has the same junction to the primitive. For example: The rotation-offset (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) Ah, I see! I'm observing a Knight at the moment. 48171 and 48170 represent the two ways that the cup-shaped cogged sub-part is rotated. Shoulder and hip joints are the same as 48170. Elbow and knees are like 48171. The one slightly different (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)

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