Subject:
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Re: Darth Maul Head part phase 3 at BrickShelf
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Sun, 22 Apr 2001 16:59:53 GMT
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Viewed:
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1714 times
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In lugnet.cad.dat.parts, Daniel Crichton writes:
> In lugnet.cad.dat.parts, Chris Dee writes:
> > Good work Dan. However the left eye seems to be at the wrong angle - looks like
> > a translation of the right eye, rather than a reflection about x.
>
> Fixed it, and turned it into a dat rather than mpd, and also fixed the
> missing triangle on the right side of the face. New dat attached.
>
> > When you put the black in it is worth remembering that you will get better
> > renditions in some renderers if you also code a type 2 line inside and along
> > the long axis of the long thin quads. At low-mag this will stop the red areas
> > merging.
>
> OK, thanks. Any tips on what to do about optional lines with a pattern like
> this?
You only need optional lines where the faces of the 16-sided prism (which we
call a cylinder) meet. So to make it perfect, along these intersections you
should code a contiguous series of type 5 lines in the inverse LDraw colour to
that of the painted areas. The third and fourth sets of co-ordinates can have
the same y-value as either end of the line and x/z co-ords from the adjacent
intersections.
Hope this helps, Chris
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Message is in Reply To:
| | Re: Darth Maul Head part phase 3 at BrickShelf [DAT]
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| (...) Fixed it, and turned it into a dat rather than mpd, and also fixed the missing triangle on the right side of the face. New dat attached. (...) OK, thanks. Any tips on what to do about optional lines with a pattern like this? 0 Minifig Head (...) (24 years ago, 22-Apr-01, to lugnet.cad.dat.parts)
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