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Subject: 
Re: Soccer Ball - working code
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Tue, 9 Jan 2001 18:02:22 GMT
Viewed: 
748 times
  
And because of the LDLite code, LUGNET doesn't recognize that the post
contains an LDraw file.  C'est la vie.

I was planning on posting plain DAT code as well.  That'll be up next.

Steve

In lugnet.cad.dat.parts, Steve Bliss writes:
Here is an MPD with LDLite code for a soccer ball.  The LDLite language
extensions allowed me to generate and use the exact values for the vertices
more easily than raw LDraw code.  Because of the language, I *think* only
LDLite (and probably LDGLite) can render it.

This actually would have been a good project to do in LDScript.  The points
could have been calculated in the language directly.  Oh, well.

BTW, this code is so old, I don't remember why I got stuck with the weird
scaling between the main soccer.dat file and the soccer2.ldl file.



Message is in Reply To:
  Soccer Ball - working code
 
Here is an MPD with LDLite code for a soccer ball. The LDLite language extensions allowed me to generate and use the exact values for the vertices more easily than raw LDraw code. Because of the language, I *think* only LDLite (and probably LDGLite) (...) (24 years ago, 9-Jan-01, to lugnet.cad.dat.parts)

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