Subject:
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Re: Soccer Ball - working code
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Tue, 9 Jan 2001 18:02:22 GMT
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Viewed:
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740 times
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And because of the LDLite code, LUGNET doesn't recognize that the post
contains an LDraw file. C'est la vie.
I was planning on posting plain DAT code as well. That'll be up next.
Steve
In lugnet.cad.dat.parts, Steve Bliss writes:
> Here is an MPD with LDLite code for a soccer ball. The LDLite language
> extensions allowed me to generate and use the exact values for the vertices
> more easily than raw LDraw code. Because of the language, I *think* only
> LDLite (and probably LDGLite) can render it.
>
> This actually would have been a good project to do in LDScript. The points
> could have been calculated in the language directly. Oh, well.
>
> BTW, this code is so old, I don't remember why I got stuck with the weird
> scaling between the main soccer.dat file and the soccer2.ldl file.
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Message is in Reply To:
| | Soccer Ball - working code
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| Here is an MPD with LDLite code for a soccer ball. The LDLite language extensions allowed me to generate and use the exact values for the vertices more easily than raw LDraw code. Because of the language, I *think* only LDLite (and probably LDGLite) (...) (24 years ago, 9-Jan-01, to lugnet.cad.dat.parts)
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