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 CAD / LDraw Files / Parts / *3797 (-10)
  x483s01, subfile #5 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart Hinge Arm Locking -- Ridge Segment 0 Name: (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x481s01, subfile #4 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart Hinge Arm Locking -- Axle Hole 0 Name: s\x481s01.dat (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x480s03, subfile #3 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart for s\x480s02.dat (One-Half of Two-Finger End) 0 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x480s02, subfile #2 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart Hinge Arm Locking -- Two-Finger End (needs work) 0 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  x480s01, subfile #1 (of 5)  [DAT]
 
This is one of several subfiles for a group of new parts I've encoded. These are for the new click-hinge arms (from the "Life on Mars", "Studio", and "Star Wars" sets). Thanks, Franklin 0 ~subpart Hinge Arm Locking -- One-Finger End (needs work) 0 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  Re: ring 3 to 5
 
(...) I can see how that wouldn't be desirable. (...) Correct me if I'm wrong (please!) But inlining only replaces the type 1 line with the (transformed) lines from the subfile it referenced. Right? It doesn't mean figuring out if 2 polygons could (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) I'm not a mech. eng. major, myself, so my knowledge of this CAD stuff is just from my math. skills. That said... As I understand it, a "primitive" is supposed to be an *atomic* unit, something boiled down to its essentials. A disc/circle (or (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: ring 3 to 5
 
(...) One thing you should be careful of, though. If you do inline it so that your new sub-part is used and doesn't reference any actual primitives, programs like L3P and LDView can end up displaying things with gaps. Both LDView and L3P perform (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)
 
  Re: More accurate hand? (was Re: Work-in-progress improved minifig arm)
 
(...) Urk. I hadn't looked at the hook-hand file yet. I'd forgotten how ... unusual ... the orientation of the hand was. My opinion is, in this case, logic should prevail over continuity, and the hook-hand should be given a rational orientation. (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts)
 
  Re: ring 3 to 5
 
Hello, in this case i would agree tp Franklin's opinion regarding using two ring instead of creating a new primitive because if we create a new primitive section for this you will have very big number of possible combinations (ring 1 +ring 2, ring 1 (...) (22 years ago, 2-May-02, to lugnet.cad.dat.parts.primitives)


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