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 CAD / LDraw Files / Parts / *2847 (-20)
  Crossed Pikes Black & Yellow - LegoLand Castle Torso Skin  [DAT]
 
Used BMP2LDRAW32 to create this. This has be 'recreated' from a tiny scan, lot of free-hand pixel x pixel enlargement & 'clean up'. Original skin has 'gold' in place of yellow. Not very accurate but at least it shows up in LDRAW/MLCAD & LDVIEW-10. 0 (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Yellow Rampant Lion - LegoLand Castle Torso Skin  [DAT]
 
Used BMP2LDRAW32 to create this. This is the Blue Shield with the Yellow Lion (Yellow Border). 0 973syln.DAT 0 Image converted by BMP-to-LDraw32 v1.02 4 14 0 0 0 21.72 0 0 21.72 1.32 0 0 1.32 0 4 313 1.44 1.32 0 20.28 1.32 0 20.28 1.44 0 1.44 1.44 0 (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Blue Rampant Lion - LegoLand Castle Shield Skin  [DAT]
 
Used BMP2LDRAW32 to create this. This is the Yellow Shield with the Blue Lion (Red Border). 0 ~Subpart Shield Yellow with Blue Lion pattern 0 3846sbln.DAT 0 Image converted by BMP-to-LDraw32 v1.02 4 332 0 0 0 39.82 0 0 39.82 0.88 0 0 0.88 0 4 332 0 (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Yellow Rampant Lion - LegoLand Castle Shield Skin  [DAT]
 
Used BMP2LDRAW32 to create this. This is the Blue Shield with the Yellow Lion (Red Border). 0 3846syln.DAT 0 Image converted by BMP-to-LDraw32 v1.02 4 332 0 0 0 39.82 0 0 39.82 0.88 0 0 0.88 0 4 332 0 0.88 0 13.86 0.88 0 13.86 1.1 0 0 1.1 0 4 4 (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
(...) Whoa. Take a chill, go read the TOS again, and consider cleaning up your attitude. Mladen did come on a bit strongly, but dang man, you've really exposed your inner child with this tantrum. Cheers, - jsproat (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts, lugnet.admin.general)
 
  Re: Helmet DAT file
 
(...) Nick trust me I'm not taking sides here and I know you must have gotten pissed off, but please refrain from speaking of Death. I don't want to hear that kind of talk around Lugnet. If you can just be cool with that, then we be cool too. ok? (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
Hey, I didn't mean to upset you. And I certainly wasn't trying to sound intelligent. I was just trying to explain why I posted that first reply to your post. Sorry, I shouldn't have done that. Who am I to police LUGNET. As for my creations, what (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
One more thing. If you would have just been nice about it and said it explained things in a more civilized manner old this needless rambling would have been unnecesary and I would have just thanked you; but you had to be your usual nasty self. I (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Anybody working on 6909? (Was: 6002, similar to 6909?)
 
Mark: (...) Have you - or somebody else - started working on <part:6059>[1]? I could use it (well, actually I have used it) for the building instructions for Katrines bus stop[2]. If nobody else dares to try, then I will give it a try myself. Play (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
Like I said, I am building a mech. READ what's in front of you. Anyway, this is the last time I knowledge a sarcastic asswipe such as you. Stop trying to sound intelligent to make yourself feel good. This is not the first time you come off thinking (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
(...) Whoops, didn't finish that last sentence: If you can post something that has nothing to do with mecha, to a mecha group, then what stops everybody from doing the same thing. Mladen Pejic, over and out! (URL) (...) about (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
It's a matter of principle. If you can post something that has nothing to do with mecha, to a mecha group, then what stops everybody from doing. Lugnet.build.mecha was made for mecha discussion. Lugnet.cad.dat.parts was for submitting parts and (...) (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
(...) Posted it there as well. I know a lot of people on mecha so... Anyway, I am building a mech with this so I wanted to check if maybe someone had it.... what's it to you anyway chief? (23 years ago, 18-Jul-01, to lugnet.cad.dat.parts)
 
  Re: Helmet DAT file
 
What does this have to do with building mecha? Why would you post this message here, if you've already posted it to lugnet.cad. BTW it really should be posted to: lugnet.cad.dat.parts. (...) (23 years ago, 18-Jul-01, to lugnet.build.mecha, lugnet.cad.dat.parts)
 
  Re: 6881 - scala tile 6 x 6
 
Jennifer was figuring out how to write part files, and one of the things she did was to modify the file you had written, 6934.dat, to make 6881.dat. She asked me what to do with the file once she finished it, and I suggested she post it here. Steve (...) (23 years ago, 17-Jul-01, to lugnet.cad.dat.parts)
 
  Re: 6881 - scala tile 6 x 6
 
Could someone please enlighten me of the background story of this post? /Tore (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)
 
  6881 - scala tile 6 x 6  [DAT]
 
A million thanks to steve bliss who only yesterday ran through how to make a part, and spent all morning helping me tweak this. This is my first part, so any comments are really appretiated. Thanks. 0 Scala Tile 6 x 6 0 Name: 6881.dat 0 Author: (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)
 
  Cone update. . .  [DAT]
 
I just noticed that there is not a 2 x 2 x 2 cone with a solid stud in the parts manifest. So, I took 3942 that Paul Easter updated and just changed the stud2a.dat to stud.dat. Simple enough. I do not, however, know the part number. I could not find (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)
 
  Re: New Part: 70961 - Bumper 2 x 4 Rubber
 
(...) Copy eveything from the 0 Bumper 2 x 4 Rubber to the final 0 into a file called 70961.dat Or if you are on the web interface click on the [DAT] and save file. It's still unofficial so not recommended to store in your LDRAW/Parts directory. (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)
 
  updated trian magnet  [DAT]
 
Here is an updated version of the train magnet with the magnetic part hard coded dark gray. It uses the new ring6 primitive. 0 Train Magnet 0 1 16 0 0 8 14 0 0 0 0 14 0 0 0 4-4edge.dat 1 16 0 0 -8 14 0 0 0 0 14 0 0 0 4-4edge.dat 1 16 0 0 8 12 0 0 0 (...) (23 years ago, 16-Jul-01, to lugnet.cad.dat.parts)


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