 | | Re: Update the header of our own parts?
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(...) Right now, I think that would be less than useful. Once I have something (a web interface on ldraw.org) ready to share, I may be asking for help in working through the official library. For now, I'd just appreciate your patience. Chris (20 years ago, 12-Sep-06, to lugnet.cad.dat.parts)
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 | | Update the header of our own parts?
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dear admins, would it be a help if everyone updates at least the header of his own parts, by posting the modified headers in a unique posting at lugnet.cad.dat.parts? for example: Change: 0 Minifig Shield Round 0 Name: 3876.dat 0 Author: Willy (...) (20 years ago, 12-Sep-06, to lugnet.cad.dat.parts)
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 | | New parts header format validated by the LSC
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The LDraw Standards Committee (LSC) has validated a suitable LDraw parts header format proposed by the library admins to implement the Contributor Agreement (CA). This was necessary in order to update the LDraw parts library to use the new CA, and (...) (20 years ago, 11-Sep-06, to lugnet.announce, lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw, FTX) !
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 | | Re: Non square stud groups?
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(...) My girlfriend thinks I'm a non-squre stud. Sorry. Couldn't resist. It's a quarter till 2am. I don't know why I'm up. (20 years ago, 24-Aug-06, to lugnet.cad.dat.parts.primitives)
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 | | Non square stud groups?
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Is there any support for non square stud groups? Some of of the obvious ones would be 1X4, 1X6, 1X8, and 1X16. (20 years ago, 24-Aug-06, to lugnet.cad.dat.parts.primitives)
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 | | Re: needed parts 45982 and 41896
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(...) Sorry, I don't think I even own them. /Tore (20 years ago, 18-Aug-06, to lugnet.cad.dat.parts)
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 | | Re: needed parts 45982 and 41896
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hello, still nobody's working on these parts? :-( bye Cristian "Cristian Sala" <capitan.crash@gmail.com> ha scritto nel messaggio news:J0ErqI.1LnH@lugnet.com... (...) (20 years ago, 18-Aug-06, to lugnet.cad.dat.parts)
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 | | Re: Sci-fi CGI Film Project: Alien Planet Scenes Wanted!
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I couldn't find your email address, but the robots are in my BrickShelf folder: (URL) (20 years ago, 14-Aug-06, to lugnet.cad.dat.scenes)
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 | | Re: 1-3 cyli, disc, edge - what's the best way?
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Scratch that! Just found the 1-3 primitives lurking in the p\48 directory DOH!!! (20 years ago, 14-Aug-06, to lugnet.cad.dat.parts.primitives)
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 | | 1-3 cyli, disc, edge - what's the best way?
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I recently needed a set of 1-3 circular primitives (120 degrees) Before even addressing if these should be official primitives (as opposed to sub-parts), what do people consider the "best" way of constructing these? a) overlapping two 1-4 (or 3-16) (...) (20 years ago, 14-Aug-06, to lugnet.cad.dat.parts.primitives)
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