 | | Re: A few rendered MOCs
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| In lugnet.cad.dat.models, Chris Dobbie wrote: snip (...) Hi Chris, These are all very nice. I especially like the Naboo SF and the Oilfield rig, but I think like the bonsai tree is the best. In fact, I found it quite ironic, since I posted my own (...) (22 years ago, 24-Feb-05, to lugnet.cad.dat.models, lugnet.build.sculpture, FTX)
| | |  | | Re: A few rendered MOCs
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| (...) Nice. I built the dice in the real world before (different interior). The only problem I found is getting them to land upright. Solution is to add more dots of the same color as the background so that each side has a larger flat area to rest (...) (22 years ago, 24-Feb-05, to lugnet.cad.dat.models, FTX)
| | |  | | A few rendered MOCs
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| Here are a few MOCs that I've whipped up since discovering LDraw. (6 URLs) Brickshelf> Hope you enjoy, Chris. (22 years ago, 24-Feb-05, to lugnet.cad.dat.models, lugnet.announce.moc, FTX) !
| | |  | | Re: Slope parts with patterns... [DAT]
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| (...) might find it easier to use a shear matrix. To shear a part, you basically decide which axes are effected, such as the part's Y value increases or decreases as the Z value increases, and then add a shearing factor to the matrix in the right (...) (22 years ago, 23-Feb-05, to lugnet.cad.dat.parts)
| | |  | | Re: BBB wheels
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| (...) When importing from 3DS files into Max, you need to weld vertices for the model after import. 3DS files contain lots of coincident vertices for historic reasons. "max2dat" (my new name for ase2dat) now has native 3DS support, and handles (...) (22 years ago, 22-Feb-05, to lugnet.cad.dat.parts, FTX)
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