 | | 3723 (LEGO minifigure) [DAT]
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| I have FINALLY finished modelling my giant minifigure in MLCad :D It only took about 6-7 hours! (Only 3 for the real one :) I can see it in all its glory (With the MPD file) at: (URL) All the arms, hands and head rotate around the correct points so (...) (22 years ago, 27-Oct-04, to lugnet.cad.dat.models.sets)
| | |  | | Re: Click-Rotation Parts
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| (...) Maybe the following parts will help you, they are on the parts tracker: x587.dat 41681.dat 41679.dat cu Michael (22 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
| | |  | | Sir Bugge's lego page finally gone public! - Space, parts, sculpture and techniques!
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| After a long delay while fighting my fathers webhost to get them to support statistics on subdomains (since January), here it is with crappy statistics from nedstat instead. At last! Its a page about all the models, Ive made since the early (...) (22 years ago, 27-Oct-04, to lugnet.announce, lugnet.space, lugnet.build.schleim, lugnet.build.sculpture, lugnet.cad.dat.parts, lugnet.loc.dk, FTX) !
| | |  | | Re: Click-Rotation Parts
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| (...) Because there are 24 cogs. So a 48-segmented primitive is easier to modify than a 16-segmented one. (...) OK, I'll try that. CU Bernd (22 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
| | |  | | Re: Click-Rotation Parts
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| (...) Why do high-res primitives make it easier to realize? Considering the size of this object, I'd lean toward needing to reduce it. Steve (22 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
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