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(...) That's my impression also. They seem to be oriented towards (relatively) lower polygon counts, and increased usage of textures. They use the textures to achieve the details so that they don't need to bog down the system with more vertices and (...) (22 years ago, 1-May-03, to lugnet.cad)
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| | Re: Crazy, OK Heretical Idea ...
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(...) OK, so that leads to one of my desires in an upgraded (or different) GDL: level-of-detail control. Basically, there should be language elements that allow authors to flag the priority of different elements in a file -- so the main outside body (...) (22 years ago, 1-May-03, to lugnet.cad)
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| | Re: Crazy, OK Heretical Idea ...
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(...) Yes! LOD would be very useful. There are several general purpose LOD methods out there, but again we may be able to improve performance or ease a renderer's job, by supplying even more information in a part file. Polygons, could be flagged as (...) (22 years ago, 1-May-03, to lugnet.cad)
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| | Re: Crazy, OK Heretical Idea ...
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(...) I'm not sure the top/bottom/left/right would work in part files - since parts can be rotated to any orientation. If you mount a plate on the side of a headlight brick, the 'top' of the plate is no longer the top. LDraw does have one type of (...) (22 years ago, 1-May-03, to lugnet.cad)
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| | Re: Crazy, OK Heretical Idea ...
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"Kyle McDonald" <Kyle.McDonald@Sun.COM> skrev i meddelandet news:3EB07E46.207000...Sun.COM... (...) That's a lot of work for a small gain (if any) - it's better if the software can deduce such things. Don't forget special handling of transparent (...) (22 years ago, 1-May-03, to lugnet.cad)
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