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  A few ideas to toss around.
 
Hello, I've been having a lot of fun recently trying out new lighting arrangements in my CAD models. The results have been pleasing, but not all that easy for someone as unfamiliar with the POV language as I am. I've found the easiest way to set up (...) (22 years ago, 12-Feb-03, to lugnet.cad)
 
  Re: A few ideas to toss around.
 
(...) Well I think it's a good idea, and can't see any reason it wouldn't work - you could even use the part colour to set the light colour. The only limitation I can see is how to set the brightness of the light, but perhaps that doesnt matter too (...) (22 years ago, 13-Feb-03, to lugnet.cad)
 
  Re: A few ideas to toss around.
 
(...) That's how the current light.dat works. You set the colour of the light by the part colour, and that means you can set the brightness of the light by the brightness of the colour. I have tried this and it works pretty well. Cheers Allister (22 years ago, 13-Feb-03, to lugnet.cad)
 
  Re: A few ideas to toss around.
 
(...) Actually, a much better solution would be to scrap POV altogether and go with Blender or something of the kind (URL) reasoning behind it is that POV is the worst possible way of learning 3D rendering. Placing the lights illustrates why very (...) (22 years ago, 13-Feb-03, to lugnet.cad)
 
  Re: A few ideas to toss around.
 
(...) learning how to use it. This might be a good time to start. (...) Which is why I like placing them in MLCAD. I move the light, run it through L3PAO, extract the coordinates into my light settings and render. It's all a bit cumbersome though. (...) (22 years ago, 18-Feb-03, to lugnet.cad)

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