| | Re: Sand Green and POV
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| Mike, LPub has always used shadowless lights for building instructions. 2.0.1.5 also has the ability to override ambient, diffuse and specular reflections default values created by L3P. I now turn reflections off, set ambient to 0.7 and diffuse to (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
| | | | Re: Sand Green and POV
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| "Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90L2r.HM2@lugnet.com... (...) 2.0.1.5 (...) [ ... snipped ... ] That is good news. I suppose I should look closer at the generated POV code before making assumptions! It must be the (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
| | | | Re: Sand Green and POV
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| Mike, In the first image, there are no shadows. What you see are reflections. The reflection of the smoke stack on the top of the engine compartment looks like a shadow because the smoke stack is darker than the abient light you see other places. (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
| | | | Re: Sand Green and POV
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| "Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90qHs.CCn@lugnet.com... (...) I suspected as much when I really started to look at it after you noted that you were using a shadowless light source. [ ... snipped ... ] (...) of (...) (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
| | | | Re: Sand Green and POV
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| "Kevin Clague" <kevin_clague@yahoo.com> skrev i meddelandet news:H90qHs.CCn@lugnet.com... (...) I have found that putting a shadowless light _exactly_ at the camera point makes sure there are no visible areas showing only the 'ambient' color. In (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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