Subject:
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Re: A few spacey renderings
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Newsgroups:
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lugnet.space, lugnet.cad
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Date:
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Thu, 26 Dec 2002 16:42:07 GMT
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Viewed:
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72 times
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In lugnet.space, Tim Courtney writes:
> In lugnet.space, Andrew Martin writes:
> > I've been messing around a little with LDraw and POV-Ray, and I made a few
> > scenes of classic space guys.
> >
> > http://web.ics.purdue.edu/~martinam/MartianDesign/Scenes.htm
> >
> > -Andrew
> > http://web.ics.purdue.edu/~martinam/MartianDesign/
>
> Andrew -
> Cool renderings!! Does your Torso Generator take image files and create
> torsos using LDraw polygons based on the images?? That part wasn't clear on
> your page. That rocks!!
That's pretty much what it does. Right now it creates an LDraw part whose
front face contains a whole bunch of small squares, one for each pixel in
the image file (except for the edges, those aren't squares). The rest of
the faces of the torso are the same as any LDraw torso.
> Are all of the renderings on your site LDraw-based? I see a helmet credit to
> Anton Raves. The Quad Pod is what I'm interested in - some of the parts
> (minifig arms) don't look LDraw based (no visible polygons, unless those
> primitives have been updated too). Just curious. Anton has told me about his
> experiments in making an LDraw converter for his POV library...
I also use the LGEO library. I should probably mention that on those pages.
I'm not positive where the arms came from, but everything except the helmet
came from LGEO or is a standard LDraw part. An LDraw-to-Anton converter
would be great.
-Andrew
> -Tim
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Message is in Reply To:
| | Re: A few spacey renderings
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| (...) Cool renderings!! Does your Torso Generator take image files and create torsos using LDraw polygons based on the images?? That part wasn't clear on your page. That rocks!! Are all of the renderings on your site LDraw-based? I see a helmet (...) (22 years ago, 25-Dec-02, to lugnet.space, lugnet.cad)
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