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Subject: 
Re: Using primitives
Newsgroups: 
lugnet.cad
Date: 
Tue, 8 Oct 2002 14:54:46 GMT
Viewed: 
844 times
  
In lugnet.cad, Niels Karsdorp writes:
How about overlapping of surfaces (triangles, quads, primitives)?
Especially when triangles/quads and primitives get together it might be
useful to overlap to keep the part simple and without gaps.

A far as I know there is not an issue doing this unless the Tri/Quad is
visible from both sides and the part is BFC certified.  The perferred method
is to find the intersections and trim to fit.   There are a number of
utilities to aid you in doing this, my favortie being LCalc:
http://www.geocities.com/pneaster/lcad_util.htm


Only for parts that are not available in transparent

The beauty of virtual brick is that any part is available in transparent


Primitives get smooth roudings when rendered, but primitives are not
available in any size or angle.
Is it allowed to let a primitive go partly inside a part? The inside will
never be seen when the part is not used transparent.

See above but since primitives are essentially subparts in most cases they
can be adjusted to to fit by using the rotation matrix.  If they just won't
cooperate then inline and modify.

-Orion



Message is in Reply To:
  Using primitives
 
Hello, I have some questions about using primitives: (URL) about overlapping of surfaces (triangles, quads, primitives)? Especially when triangles/quads and primitives get together it might be useful to overlap to keep the part simple and without (...) (22 years ago, 8-Oct-02, to lugnet.cad)

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