Subject:
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I have a problem can someone help me
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 17 Aug 2002 17:55:09 GMT
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Viewed:
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715 times
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I have made this tutorial but there is a part where I need either make a bat
file or a delphi program but I don't know how to make it some I need someone
to help me and/or make me a program for making part 4 easyer for me and the
user.
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How to make a "brick by brick video"
17:08:2002
What you need
:::::::::::::
.Hardware
A PC "x86/intel or compatible"
With windows 9x/NT/2K/XP
Note: it can be done in Linux and
in MACOS 8.6 and up I think "but
I don't think different LOL"
but this tutorial is only for PC
windows/dos users, linux and mac
users can read this tutorial and
if they think they know how to do
it with there os then they can do
it.
Play well!
.Software
Ldraw "Required"
Mlcad or Leocad "Required one at least"
L3P "Required"
POV-RAY 3.1g "Required but you may use the
win32 or dos version, If you
want to use the dos version
like me then you need a text
editor for editing the
pov file"
A text editor "optional"
Steps to do
:::::::::::
1. Once we have done a model we prepare it
but for L3P if is a MPD model it must be
like this wiil use LL6631.MPD made by me.
Note that the main file is called LL6631.ldr
then we have LL6631a1.ldr, LL6631a2.ldr,
LL6631a3.ldr, LL6631a4.ldr, LL6631b1.ldr
Now well extract them from the mpd file
to our model dir in ldraw.
How to extract them with MLCAD
..............................
Click Multipart button in
the menu bar then Export Models...
now browse to you ldraw\models dir
then extract them.
Now will use L3P to make our ldraw model
in to pov-ray.
This is the commanlige I use for making
the scene:
l3p.exe LL6631.ldr new\LL6631.pov -b9 -f -q1 -o
2. Now come the editing part we open the pov file
that we just made whit POV-RAY 3.1g for win32
or we open it whit notepad or any other editor.
We have to add
#if (clock > x ) // where x is goes a number
before each object and don't forget to put the
#end
sintax if you are no sure how to see the example
LL6631.pov
There is no need to add more code but you may add
more if you whish like floor, sky, rain or want
ever.
3. Well this step is the most important one
because the point is to render an animation
and you can't make an animation without rendering
it. Now to render it make sure you have this
settings.
Initial_clock = 1
Final_clock = 45
Initial_Frame = 1
Final_Frame = 45
Cyclic_Animation = on
Why 45 well because we need
1 number higher that 44
as 44 is use in the last part
#if (clock > 44)
so we put 45 because 44 + 1 = 45
Now we will render it use any resolution
and use -d command line
4. Now that we have rendered our aninamtion
we have to make our images in I don't know
but in to the correct way so we get animation
like the one you have seen. Each image must be
like this:
For now we only have 3 options
1 Use 15 frames per second
2 Use 25 frames per second
3 Use 30 frames per second
The last one is only if you are a
30 frames per second fan
Where file is goes what ever format is your
images example BMP TGA PNG
LL663101.file we copy in to a new dir and leave it with this name
LL663102.file
we copy in to a new dir and rename it to LL663102.file
we copy in to a new dir and rename it to LL663103.file
LL663102.file we copy in to a new dir and rename it to LL663104.file
we copy in to a new dir and rename it to LL663105.file
we copy in to a new dir and rename it to LL663106.file
LL663103.file we copy in to a new dir and rename it to LL663107.file
we copy in to a new dir and rename it to LL663108.file
we copy in to a new dir and rename it to LL663109.file
Come on you know how to continue do this with all until the last one.
Now if you want to do it with 25 frames the animation then instead of
using the table of 3 we use the table of 5 and for 30 frames we use
the table of 10.
Then we use a video editor for know I won't tell you how to make
this part but is easy try to do it by yourself.
I hope It was easy to follow this tutorial.
Play well
Eduardo Vazquez
eduvazhar@terra.es
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