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    Re: *** LDView Version 1.9.6 Released *** —Don Heyse
   (...) Cool, I'll have to check that out and see how it looks. Hey, since you seem to be taking my suggestions, how about implementing the camera controls I'm trying to work into ldglite? After talking about which buttons to use, I rediscovered the (...) (22 years ago, 5-Aug-02, to lugnet.cad)
   
        Re: *** LDView Version 1.9.6 Released *** —Travis Cobbs
     (...) had walkthrough/flythrough on my list of possible features for a REALLY long time. Of course, one could argue that the longer a feature stays on the possible future list, the less likely it is to ever get implemented :-). On the other hand, I (...) (22 years ago, 5-Aug-02, to lugnet.cad)
    
         Re: *** LDView Version 1.9.6 Released *** —Don Heyse
     (...) No need for research, just steal the l3p dumping code from main.c in ldglite. I think I added a lot of comments so I could go back to it later and make changes for the next version of l3p. Don (22 years ago, 5-Aug-02, to lugnet.cad)
   
        Re: *** LDView Version 1.9.6 Released *** —Travis Cobbs
   (...) I forgot to mention. I didn't miss your suggestion of redrawing polygon outlines smoothed for patterned polygons; I just haven't implemented it yet. It is on my to-do list: (URL) even on the top list, which is items I actually plan to (...) (22 years ago, 5-Aug-02, to lugnet.cad.dev)
   
        Re: *** LDView Version 1.9.6 Released *** —Martijn Zwaal
   Looks stable. Perhaps you can use the smooth pattern suggestion to draw a pattern in the back buffer and use glCopyTexImage2D( ) to make a texture of it. Then replace the geometric pattern with a texture. This might speed things up considerably and (...) (22 years ago, 5-Aug-02, to lugnet.cad.dev)
 

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