Subject:
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Animation actions
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 22 Jul 2002 22:58:58 GMT
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Viewed:
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497 times
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Hi all,
I am currently working on Beta 3 of LD4DModeler, which is mainly about
animation editor (Visual timeline editor!) and engine, improvement and
extension.
I was wondering if someone got some ideas about additional animation
actions. Currently I have the following actions:
-Angle adjustment (joints, camera, model)
-Movement (Joints, camera, model)
(above two will, almost certain, be joined into one action. Because
they are in essance the same).
-Reset (joints, camera, model)
-Sequence reference
Certain for including in Beta 3 is
Path (follow a predefined path (x, y, z, speed), hand draw able in a 2D
grid.)
And maybe:
Formula (Adjust angle, movement, etc. based upon the current value or
value of a nether object)
Anyone some additional idea's for animation actions?
Roland.
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Message has 1 Reply: | | Re: Animation actions
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| (...) <snip> Will the LD4DModeler engine be doing the actuall animation? Or will it be creating POV ray code so that POV ray can do the rendering for the animation. I ask this becuase if Ld4DModeer will be doing the rendering then how will it handle (...) (22 years ago, 23-Jul-02, to lugnet.cad)
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