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Subject: 
Animation actions
Newsgroups: 
lugnet.cad
Date: 
Mon, 22 Jul 2002 22:58:58 GMT
Viewed: 
497 times
  
Hi all,

I am currently working on Beta 3 of LD4DModeler, which is mainly about
animation editor (Visual timeline editor!) and engine, improvement and
extension.

I was wondering if someone got some ideas about additional animation
actions. Currently I have the following actions:

-Angle adjustment (joints, camera, model)
-Movement (Joints, camera, model)
    (above two will, almost certain, be joined into one action. Because
they are in essance the same).
-Reset (joints, camera, model)
-Sequence reference

Certain for including in Beta 3 is

Path (follow a predefined path (x, y, z, speed), hand draw able in a 2D
grid.)

And maybe:

Formula (Adjust angle, movement, etc. based upon the current value or
value of a nether object)


Anyone some additional idea's for animation actions?


Roland.



Message has 1 Reply:
  Re: Animation actions
 
(...) <snip> Will the LD4DModeler engine be doing the actuall animation? Or will it be creating POV ray code so that POV ray can do the rendering for the animation. I ask this becuase if Ld4DModeer will be doing the rendering then how will it handle (...) (22 years ago, 23-Jul-02, to lugnet.cad)

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